Lobby Server & Some Minor ChangesGAME
Tonight I set up a lobby server which I will share media of once it's in an aesthetically pleasing condition.
- Lobby server integration
- Fixed sulphur vent animation rendering black
- Cleaned up some stuff
- Added a santa hat title bar sprite on the game client
- Added a santa hat as the jar's 'program' sprite
- Wired up Global, Clan, Friends (PM), PvP, Skilling & Market chats in the lobby
- Added a kick/mute/ban/pm system to the lobby's admin control panel
- Added an Updates tab to the lobby
- Wired up the lobby's Profile tab to sync to skill levels, character render & currently worn gear
- Fixed a geometry issue with the summoning status orb in fixed mode
- Added black canvas clearing during authentication and the transition into the game, with the login screen restored on failed login
- Added retroactive filtering of older duplicate gathering/crafting messages in the existing chat history for the Game tab
- Updated the resizable rendering so the green numbers are drawn as opaque pixels after frame composition to solve transparency
- Add a black outline to status orb #s (will add a toggle for this at a later time)
- Updated all tooltips (combat styles, prayers etc.) to utilize the new brown tooltip panel
- Lobby server integration
- Fixed sulphur vent animation rendering black
- Cleaned up some stuff
- Added a santa hat title bar sprite on the game client
- Added a santa hat as the jar's 'program' sprite
- Wired up Global, Clan, Friends (PM), PvP, Skilling & Market chats in the lobby
- Added a kick/mute/ban/pm system to the lobby's admin control panel
- Added an Updates tab to the lobby
- Wired up the lobby's Profile tab to sync to skill levels, character render & currently worn gear
- Fixed a geometry issue with the summoning status orb in fixed mode
- Added black canvas clearing during authentication and the transition into the game, with the login screen restored on failed login
- Added retroactive filtering of older duplicate gathering/crafting messages in the existing chat history for the Game tab
- Updated the resizable rendering so the green numbers are drawn as opaque pixels after frame composition to solve transparency
- Add a black outline to status orb #s (will add a toggle for this at a later time)
- Updated all tooltips (combat styles, prayers etc.) to utilize the new brown tooltip panel