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Lobby Server & Some Minor Changes

Lobby Server & Some Minor ChangesGAME
Tonight I set up a lobby server which I will share media of once it's in an aesthetically pleasing condition.

- Lobby server integration

- Fixed sulphur vent animation rendering black

- Cleaned up some stuff

- Added a santa hat title bar sprite on the game client

- Added a santa hat as the jar's 'program' sprite

- Wired up Global, Clan, Friends (PM), PvP, Skilling & Market chats in the lobby

- Added a kick/mute/ban/pm system to the lobby's admin control panel

- Added an Updates tab to the lobby

- Wired up the lobby's Profile tab to sync to skill levels, character render & currently worn gear

- Fixed a geometry issue with the summoning status orb in fixed mode

- Added black canvas clearing during authentication and the transition into the game, with the login screen restored on failed login

- Added retroactive filtering of older duplicate gathering/crafting messages in the existing chat history for the Game tab

- Updated the resizable rendering so the green numbers are drawn as opaque pixels after frame composition to solve transparency

- Add a black outline to status orb #s (will add a toggle for this at a later time)

- Updated all tooltips (combat styles, prayers etc.) to utilize the new brown tooltip panel